Flash .rpg file

Pass-Thru API and connection of Pass-Thru software to PEAK CAN interfaces.
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yhadad
Posts: 33
Joined: Tue 30. Oct 2018, 18:13

Flash .rpg file

Post by yhadad » Thu 20. Dec 2018, 05:27

Hi,

I currently use PCAN-PassThru to flash certain modules with .hex files. There are other modules that I flash using New Eagle Raptor software and a kvaser hardware to flash .rpg files. I want PEAK to be my primary flashing tool which leads me to this question. Can I flash with .rpg file using Peak Software and Hardware? The .rpg file format comes from an exported Matlab file. Thanks in advance.

Regards,

Yousif

K.Wagner
Software Development
Software Development
Posts: 1080
Joined: Wed 22. Sep 2010, 13:36

Re: Flash .rpg file

Post by K.Wagner » Thu 20. Dec 2018, 08:13

Hello,

unfortunately not. We offer a fee free PassThru API that works with data messages as described by the PassThru specifications for following protocols: raw CAN, ISO15765. The message structure looks like:

Code: Select all

typedef struct {
    unsigned long ProtocolID;
    unsigned long RxStatus;
    unsigned long TxFlags;
    unsigned long Timestamp;
    unsigned long DataSize;
    unsigned long ExtraDataIndex;
    unsigned char Data[4128];
} PASSTHRU_MSG;
Parsing of files for automatic data download is not included in the scope of features. You need to parse the data yourself and send the information by using the structure above.
Best regards,
Keneth

yhadad
Posts: 33
Joined: Tue 30. Oct 2018, 18:13

Re: Flash .rpg file

Post by yhadad » Thu 20. Dec 2018, 15:13

Hello Mr. Wagner,

Thank you for that information :)

Kind Regards,

Yousif

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